VR Headset

Lightweight VR Systems for specialized single User immersion

VR-Headset systems for professional applications

VR Headsets, computers, software: all components must be well selected and perfectly harmonised in order to be able to work professionally with virtual reality and augmented reality content via VR goggles.
As system integrators, we create customised VR headset systems in which hardware and software interact smoothly – regardless of the manufacturer.

Suitable VR-Headsets

VR glasses with an OLED display or VR glasses for smartphones with a super amoled display.

Which goggles are right for your requirements? Which software should the selected goggles optimally communicate with? We will advise you in detail and realise the most suitable complete solution for your professional application. You can find the technical specifications of the individual glasses here

VR-software


We implement VR and AR glasses in the software of leading manufacturers such as:

  • Autodesk /VRED
  • Dassault Systems/3DExcite
  • Catia
  • Deltagen
  • TechViz
  • i3D
  • Delmia

… and make adjustments to the software – according to your needs. So that the operation of the VR system runs smoothly and you can fully utilise the possibilities.
The Microsoft Hololense for augmented and mixed reality presentations has its own operating system (currently Windows 10). We would be happy to advise you on the possible uses of these AR glasses (as of today). Note: From the next Windows update, the Hololense will also be able to display virtual reality content.

VR-Headset complete systems

The right hardware, the right software: only the precise selection of the right components, the perfect interaction of all parts and the right configuration ensure a smoothly functioning virtual reality system with which you can work professionally.

As system integrators and international experts in the field of VR, we provide the optimum solution for your needs. From planning to installation and service afterwards. The result: a customised and reliable complete VR glasses system – perfectly tailored to your specific application.

VR-Headsets areas of application

Our specially adapted systems are optimised for professional use in the workplace and can take your workstation to the next level.

Optimized for single user workstations

VR glasses can be the right solution for use at individual workstations – whenever a single person interacts with virtual reality content. When it comes to collaboration, i.e. several people working in VR at the same time, communication between them is naturally limited due to the head-mounted display. For efficient interaction within user groups, for dialogue with each other while working together with VR content, you need high-class VR projection systems where you can see each other. You can find various Viscon solutions for this under: Virtual Reality

VR-Headsets and simulation

We are currently working with partners to develop a driving simulator whose content is displayed using VR glasses. This will significantly expand the professional use of VR glasses.

VR-Headsets: technical specifications

HTC Vive/Vive BE (Business Edition)

  • Auflösung: 2.160 x 1.200 px
  • Framerate: 90 fps
  • Sichtfeld: 110°
  • Bildwiederholfrequenz: 90 Hz
  • Sensoren: Gyrosensor, Beschleunigungssensor (Accelerometer), Laser-Positionsmesser

Oculus Rift

  • Auflösung: 2.160 x 1.200 px
  • Framerate: 60 fps
  • Sichtfeld: 110°
  • Bildwiederholfrequenz: 90 Hz
  • Sensoren: Gyrosensor, Beschleunigungssensoren (Accelerometer), geomagnetischer Sensor (Magnetometer), Infrarot-Sensor mit drei Achsen ( 3 x Position, 3 x Rotation)

Samsung Gear VR

  • Auflösung Gear VR 2: 2.560 x 1.440 px, 576 ppi (S6 Edge+, S7/S7 Edge) 518 ppi (S6/S6 Edge, Note 5)
  • Auflösung Gear VR 1: 2.560 x 1.440 px, 515 ppi (Galaxy Note 4)
  • Framerate: 60 fps Vorschau (Kamera-Durchlauf)
  • Sichtfeld: 96°
  • Sensoren: Beschleunigungssensor (Accelerometer), Lagesensor, geomagnetischer Sensor (Magnetometer), Annäherungssensor

AR-/Mixed-Reality-Headset: technical specifications

Microsoft Hololense

  • Holografische Auflösung: 2,3 Mio. Lichtpunkte
  • Holografische Dichte: 2.500 Lichtpunkte pro Radiant
  • Framerate: min. 30 fps (Video)
  • Sichtfeld: ca. 30-40°
  • Sensoren: inertiale Sensoreinheit (IMU), Tiefenkamera, vier Umgebungskameras, konventionelle 2-Megapixel-HD-Kamera, Umgebungslichtsensor, vier Mikrofone

VR Template: technical specifications

Microsoft Hololense

  • Holografische Auflösung: 2,3 Mio. Lichtpunkte
  • Holografische Dichte: 2.500 Lichtpunkte pro Radiant
  • Framerate: min. 30 fps (Video)
  • Sichtfeld: ca. 30-40°
  • Sensoren: inertiale Sensoreinheit (IMU), Tiefenkamera, vier Umgebungskameras, konventionelle 2-Megapixel-HD-Kamera, Umgebungslichtsensor, vier Mikrofone

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